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Originally conceived by Electronic Arts founder Trip Hawkins who created The 3DO Company, the actual specifications for the 3DO actually came from Dave Needle and R.J. The history of the 3DO Interactive Multiplayer is an interesting one. If you consider the end of the original Sony Playstation was in 2006, there’s plenty of overlap between the fifth- and sixth-gen timelines. It’s also important to note that the fifth generation overlaps with the sixth generation quite a bit as the Sega Dreamcast, the sixth-gen predecessor to the fifth-gen Sega Saturn, launched in 1998. The most agreed upon timeline puts the start of the fifth generation on October 4, 1993, and ends on March 23, 2006, when the Sony Playstation stops development. This era is widely regarded as being the time period when game consoles made the leap from 2D graphics to 3D graphics as well as migrated from cartridges to optical discs. The fifth generation of video game consoles, better known as the 32-bit, 64-bit, and 3D era, ran from 1993 to 2003, though some accounts push that stop date all the way to 2006. Super Mario 64, Mario Kart 64, Goldeneye 007įifth Generation Video Game Consoles: Timeline Madden NFL 97, Virtua Fighter 2, Dayton USA Return Fire, Wing Commander, Need for Speed While not as prominent as home consoles, this era also saw a number of handheld systems looking to capture market share including Nintendo’s first GameBoy with a color screen.įor many gamers, Sony’s entrance into gaming marks a turning point in the industry and the fifth generation began laying the groundwork for console gaming as we know it today. Of course, the fifth generation of gaming consoles may also be best remembered as the era of Sony making its first leap into home console gaming. This generation would notably mark the rise of the optical media format instead of cartridges for console manufacturers that aren’t Nintendo.ģD graphics capabilities would also be a trademark of this generation of gaming as it marks a pivotal role in the jump from 2D to 3D graphics. Running from 1993 and ending in 2006, this 32- and 64-bit era was a time of huge leaps for home gaming.
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By all accounts, the fifth generation of gaming was another turning point in the industry.
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